Dev.to
7/23/2026

Why your indie project is stalling (and how to fix it)
Short summary
An opinion piece arguing that indie developers stall projects by over-engineering before validation, treating side projects like enterprise software. The author proposes the Rule of Three — defining only the three core actions users need — and advocates shipping messy, minimal versions to learn from real users. The core loop is Build, Observe, Simplify, and the goal is reaching an 'embarrassment threshold' with your first release.
- •Indie devs overbuild and delay shipping, mistaking productivity for progress
- •Rule of Three: define three core user actions and cut everything else
- •Ship messy MVPs, observe real users, and simplify based on feedback
Generated with AI, which can make mistakes.
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