Computational Intelligence
6/17/2026
IEEE Transactions on Games, Volume 18, Issue 2, June 2026
Short summary
IEEE Transactions on Games Volume 18, Issue 2 (June 2026) publishes 18 peer-reviewed papers on AI in gaming and interactive systems. Key research covers LLMs for game AI reasoning, serious games for education and health screening, explainable AI for player retention and churn prevention, and emotional NPC generation. Papers also explore player sentiment analysis, reinforcement learning for agents, real-time graphics enhancement, and game design pedagogy.
- •18 peer-reviewed papers spanning game AI, serious games for training/health, and player engagement techniques
- •Novel approaches: LLM-enhanced game reasoning, emotionally responsive NPCs, AI-driven churn prevention
- •Interdisciplinary research linking game design, player psychology, machine learning, and interactive pedagogy
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