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6/17/2026

The Starwarden — browser platformer: collect starlights, fight murklings, beat the darkness
Short summary
A browser platformer game submission for the June Solstice Game Jam, built with Phaser 4, React, and TypeScript. Core mechanic: collect starlights to push back encroaching darkness on a timer. Uses procedural generation with reachability validation to ensure all collectibles are accessible.
- •Game jam entry: platformer with light-vs-darkness theme tied to solstice concept
- •Built with Phaser 4, React, TypeScript, Vite stack; uses scene chain architecture
- •Procedurally generated levels with BFS pruning to guarantee starlight collectibility
Generated with AI, which can make mistakes.
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