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Dev.to
Dev.to
7/14/2026
How I Used Spec-Driven Development to Build a Game

How I Used Spec-Driven Development to Build a Game

Short summary

The author explains spec-driven development (SDD): creating requirements, design, and task documents with an AI editor before writing any code, with human review at each step. They used Kiro's spec mode to build a rogue-like game celebrating Kiro's first birthday, leveraging Phaser and TanStack Start. SDD trades upfront planning time for higher first-pass success and easier review, making it ideal for complex features but overkill for small tasks.

  • SDD creates requirements, design, and task docs before code, with human sign-off at each stage
  • Author built a Phaser/TanStack Start game using Kiro's spec mode
  • Best for complex features; overkill for throwaway or small tasks

Generated with AI, which can make mistakes.

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