Dev.to
7/14/2026

How I Used Spec-Driven Development to Build a Game
Short summary
The author explains spec-driven development (SDD): creating requirements, design, and task documents with an AI editor before writing any code, with human review at each step. They used Kiro's spec mode to build a rogue-like game celebrating Kiro's first birthday, leveraging Phaser and TanStack Start. SDD trades upfront planning time for higher first-pass success and easier review, making it ideal for complex features but overkill for small tasks.
- •SDD creates requirements, design, and task docs before code, with human sign-off at each stage
- •Author built a Phaser/TanStack Start game using Kiro's spec mode
- •Best for complex features; overkill for throwaway or small tasks
Generated with AI, which can make mistakes.
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