Dev.to
7/24/2026

Creating a 2D game with my wife - The beginning
Short summary
A developer and his artist wife are building a hand-drawn 2D point-and-click game about 1600s US witch folklore, targeting 15-20 minutes of gameplay with multiple endings. The author outlines their AI usage policy: no AI for art (100% hand-drawn), and limited AI chatbot use for small, specific code questions rather than full system generation. This is the first in a planned series documenting their creative and technical process.
- •Developer-artist couple building a hand-drawn point-and-click game about 1600s witch folklore with multiple endings
- •AI policy: zero AI for art assets, limited chatbot use only for small-scoped code questions
- •Series will document brainstorms, sketches, art, and GameMaker Studio development process
Generated with AI, which can make mistakes.
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