Dev.to
7/24/2026

How I Built a BRSTM Converter with WebAssembly — Technical Deep Dive
Short summary
A technical deep dive into building a browser-based BRSTM converter using three WebAssembly modules compiled from C via Emscripten. The architecture splits decoding (vgmstream.wasm), encoding (sound.wasm), and export (lame/vorbis) across Web Workers to keep the UI at 60 FPS. The author debugged a critical PCM interleaving bug that caused garbled multi-channel audio output.
- •Three WASM modules handle decoding (vgmstream), BRSTM encoding (DspTool), and MP3/OGG export
- •Web Workers keep encoding off the main thread for smooth UI performance
- •Fixed a PCM deinterleaving bug where channel indexing caused garbled audio
Generated with AI, which can make mistakes.
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