Dev.to
6/19/2026

Alan's Garden: a puzzle game where flowers are tiny programs
Short summary
Alan's Garden is a puzzle game where flowers are cellular-automaton programs governed by Turing's morphogenesis principles, built in Swift for the Solstice Game Jam. You define simple rules (growth, inhibition, clustering) and watch patterns emerge, with optional Gemini API integration for plain-English goal instructions. The open-source project on GitHub demonstrates thoughtful game design with algorithmic guarantees of puzzle solvability.
- •Game where flowers are tiny programs following cellular-automaton rules based on Turing's morphogenesis research
- •Built for Solstice Game Jam with optional Gemini API feature for natural-language puzzle goal description
- •Open-source Swift project showing creative design patterns with algorithmic guarantee every puzzle is solvable
Generated with AI, which can make mistakes.
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